Tuesday, June 18, 2013

Finalized Levels


           The first level design I was going to explain has to do with the main character, a skilled hacker of the galaxy, that has to become the best in order to save his family from starvation and later become a member of “The Champions,” which happen to be an elite force of soldiers under galactic law. You can also choose to side up with the enemy as well and make a lot of different story lines, which ultimately leads you to your goal to control the whole galaxy. The fact that he is a hacker is also a very important feature to the game play since the main character defends and attacks using different tactics with technology.

            He can be able to shot electric magnetic pulses from his fists in order to scramble technology and fry it, leaving it trashed and can hurt other organic foes that are using weapons. It is also possible to make cybernetic bi-pads or qua-pads into your allies since they are machinery. You can make other machinery go overload so they wont work functionally until a certain amount of time has passed, so it will have to take a while for a gun, vehicle, or bi-pad shield to work. The main character can collect minerals, gases, and soil samples to get credits (money) and unlock gallery options for the game.

            The level will be located in a volcanic planet that happens to be a big mining facility. The main character lands on a platform at the end of the mining facility. The main mission the main character has to achieve will be making sure he/she gets the data from the computers main frame in order to frame a guy and earn his stolen profits, then you have to destroy the core of the mining facility to make it hard for them to recover the station and force them to abandon it. There will be a lot of enemies that have synthetic parts to them or are completely biotic beings.

            The next game has to do with a world that is literally engulfed in water, and the human race was all forced to go gills and webbing feet/hands during millenniums in order to accommodate to the rapid sudden change in the ecosystem. The main character who happens to be an important scientist finds out that it was not meant for chance that decided our fate, it was a core reaction that was triggered by something or someone. Eventually you find out it was aliens, and you alone have the goal to stop these aliens from taking over the world and change the eco system again.

            The game will be a plat former type of game so it will travel along with the main character from the left of the screen to the right and beyond. The main character will be able to collect certain specimens from the ocean that mutated as well and try to mimic their structure in order to make a weapon out of their organic design. Some enemies can only be hurt with specific weapons that you can obtain during the game. Others can be hurt with all of them but some of them are more effective. You start out with a normal spear launcher. There is also bonus stages when you uncover hidden passages that leads you to old civilization ruins that derived from once used land and not ocean.

            The level will start with the main character in a building that belonged to a group that tried to find out the reason why the world started to be engulfed in the ocean water so many years ago. Not surprising, alien troops show up in the area since they never left to keep it in check and you have to find the source that is caused all of this. The platform level will be a lot like a maze that goes up and down (since the enemies and main character swims, maneuverability wont be a problem). There will be booby traps and the main character will have to avoid or disarm them.

            The last game level will take place in a world with a society that forces everyone to pay tribute for the gods and make everyone take drugs in order to not feel emotion so you wont disobey the law and of the gods. The main character will be an operative from the Special Forces that can make different types of battle techniques to his/her disposal by copying others by just watching them. The game will be both RPG and shooting type of game play. One aspect that will make the game play interesting is the customization of armor and weaponry.

            The main character goes rouge and stops obeying the law as soon as he/she stops taking the drugs, then he goes to find a place to start an underground civilization. After that he/she goes to find people and force them to stop taking the drug in order for them to wake up from their world of deception.

            The level will start with the main character in a government drug factory that was used in order to produce the drugs used to deceit people.  You have to reach the center core of the factory and over heat the main energy source for the machines in order to blow up the whole place.

Thursday, June 13, 2013

5 Level ideas Brain Strom


              For my first level design idea I was thinking of mapping out a desert type of environment with many different aspects affecting the main characters footing and pace for walking/running. Some sand will be thicker than the other represented in different colors. It will have ruins in the environment in order to make it more esthetically interesting and fun for the player. The ruins will have a yellow feel color wise since the sun and sand will be intervening between the character and the ruins. Some interior parts of the ruins will have their own color scheme since it is blocked off from the outside. The player will get out from a bigger part of the ruins in order  to hide the dessert half of the level.

            The level will also have insects and animals going around the level, both poisonous and dangerous. Some parts of the ruins will have booby-traps and will kill or stun/hurt the player if they are not found and avoided (some will have obscure indentations in walls or floors and others will have slightly different color differences). The main character in this part is basically finding missing treasure from a capital of thieves before they actually get their hands on it.

            Another level would consist of an environment that looks like a aquatic tank since it is all artificial, but it is actually a real ocean that was altered by a group of evil machines. Collecting new species of fish will get you points and level up your characters knowledge stat. It will have different platforms for the enemy robots in order for them to be able to drive vehicles under water. Your character will enter the level from one of these platforms as he/she is trying to escape.

            Some aquatic plants will be useful in order for your character to hide instead of being chased by the enemy for the duration of the whole level, but only if the player is very far off of the enemies sights. There will be synthetic robot parts for your character to be able to use them and change appearance and stats alike. A mini-game can be triggered if you find the glowing fish and catch it during the level.

            The other level will contain an environment that has a tropical feel to it. It will be in a forest type of setting mixed in with a beach shore. The main character will basically start on the shore of the beach and will have to get through the forest undetected as a stealth mission. There will be many different types of enemies, one being the regular troop inside the forest. Others will be automated turrets, robot bird spies, natural animal threats, and traps. The main character will have a stamina bar and will have to grow it eating food. It will have some rations to begin with, but will run out fairly quickly the longer you will play the level, so he/she will have to eat fruit or kill animals and eat them for the stamina, but they will have to be careful since some can be poisonous to eat or just unhealthy.

            Many different crawl spaces will be in the forest trees and bushes, so it will have a twist in certain places that might get the player lost or the enemy AI confused on the players location if he/she was once spotted already. Throughout levels there will be materials for the player to be able to collect in order to make new items for themselves. The player only starts with a small pistol and silencer, so it is only inevitable to get a new weapon if the player so desires. Creating a bow will be possible in the forest if the player finds the right materials for it (wood, strong elastic string, and metal plating).

            Another level will consist of an environment that will be located in a suburban city landscape. It will mainly consist of huge building or skyscrapers, where the main character will first be located in his/her apartment in the 2nd or 3rd floor. The character will have to get his/her superhero outfit and then fly off in order to start the mission and save a building from being boomed from the inside and out. The level will have other different side quest (like returning a cat to an old woman, separate fighting neighbors, or stop someone who was robbing a purse) that will give you experience points aside from the main quest.

            There will be mainly different ways to get into the building in order to defeat the people taking hostages and planting bombs in the building, like using the sewage system or the roof of the building. There will also be different places to get new powers for the main character, like a high voltage line will get the main character a shock ability in order to stun his/her opponents and be able to fry electrical equipment.

            The last level will consist of a harsh volcanic planet environment that will also have a big mining facility for this planet. The main character will start on this mining facility since he/she lands right on it to begin the level. The level will have spewing lava all over the exterior of the facility so the player will have to avoid it if he/she doesn’t want to get the character hurt or killed in the proses. Collecting rare rocks and minerals will get you credits from you galactic command in order to level up your equipment and/or get you new ones. Some turrets will be located in the level and you may be able to use them if the player desires.

            The interior of the level will have some computers for the main character to hack and download certain files that will be part of the mission. Some of them will have to be destroyed after the proses and will have to get the main character running out of the facility since he/she called in an air strike in order to destroy the facility. At that point, the interior of the facility will have lava spewing and destroying it from instability and the player will have to use other methods of escape, like air vents and unauthorized areas.