Thursday, June 13, 2013

5 Level ideas Brain Strom


              For my first level design idea I was thinking of mapping out a desert type of environment with many different aspects affecting the main characters footing and pace for walking/running. Some sand will be thicker than the other represented in different colors. It will have ruins in the environment in order to make it more esthetically interesting and fun for the player. The ruins will have a yellow feel color wise since the sun and sand will be intervening between the character and the ruins. Some interior parts of the ruins will have their own color scheme since it is blocked off from the outside. The player will get out from a bigger part of the ruins in order  to hide the dessert half of the level.

            The level will also have insects and animals going around the level, both poisonous and dangerous. Some parts of the ruins will have booby-traps and will kill or stun/hurt the player if they are not found and avoided (some will have obscure indentations in walls or floors and others will have slightly different color differences). The main character in this part is basically finding missing treasure from a capital of thieves before they actually get their hands on it.

            Another level would consist of an environment that looks like a aquatic tank since it is all artificial, but it is actually a real ocean that was altered by a group of evil machines. Collecting new species of fish will get you points and level up your characters knowledge stat. It will have different platforms for the enemy robots in order for them to be able to drive vehicles under water. Your character will enter the level from one of these platforms as he/she is trying to escape.

            Some aquatic plants will be useful in order for your character to hide instead of being chased by the enemy for the duration of the whole level, but only if the player is very far off of the enemies sights. There will be synthetic robot parts for your character to be able to use them and change appearance and stats alike. A mini-game can be triggered if you find the glowing fish and catch it during the level.

            The other level will contain an environment that has a tropical feel to it. It will be in a forest type of setting mixed in with a beach shore. The main character will basically start on the shore of the beach and will have to get through the forest undetected as a stealth mission. There will be many different types of enemies, one being the regular troop inside the forest. Others will be automated turrets, robot bird spies, natural animal threats, and traps. The main character will have a stamina bar and will have to grow it eating food. It will have some rations to begin with, but will run out fairly quickly the longer you will play the level, so he/she will have to eat fruit or kill animals and eat them for the stamina, but they will have to be careful since some can be poisonous to eat or just unhealthy.

            Many different crawl spaces will be in the forest trees and bushes, so it will have a twist in certain places that might get the player lost or the enemy AI confused on the players location if he/she was once spotted already. Throughout levels there will be materials for the player to be able to collect in order to make new items for themselves. The player only starts with a small pistol and silencer, so it is only inevitable to get a new weapon if the player so desires. Creating a bow will be possible in the forest if the player finds the right materials for it (wood, strong elastic string, and metal plating).

            Another level will consist of an environment that will be located in a suburban city landscape. It will mainly consist of huge building or skyscrapers, where the main character will first be located in his/her apartment in the 2nd or 3rd floor. The character will have to get his/her superhero outfit and then fly off in order to start the mission and save a building from being boomed from the inside and out. The level will have other different side quest (like returning a cat to an old woman, separate fighting neighbors, or stop someone who was robbing a purse) that will give you experience points aside from the main quest.

            There will be mainly different ways to get into the building in order to defeat the people taking hostages and planting bombs in the building, like using the sewage system or the roof of the building. There will also be different places to get new powers for the main character, like a high voltage line will get the main character a shock ability in order to stun his/her opponents and be able to fry electrical equipment.

            The last level will consist of a harsh volcanic planet environment that will also have a big mining facility for this planet. The main character will start on this mining facility since he/she lands right on it to begin the level. The level will have spewing lava all over the exterior of the facility so the player will have to avoid it if he/she doesn’t want to get the character hurt or killed in the proses. Collecting rare rocks and minerals will get you credits from you galactic command in order to level up your equipment and/or get you new ones. Some turrets will be located in the level and you may be able to use them if the player desires.

            The interior of the level will have some computers for the main character to hack and download certain files that will be part of the mission. Some of them will have to be destroyed after the proses and will have to get the main character running out of the facility since he/she called in an air strike in order to destroy the facility. At that point, the interior of the facility will have lava spewing and destroying it from instability and the player will have to use other methods of escape, like air vents and unauthorized areas.

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