Joseph Garabaldi
6/20/13
Level Design
HW
Generic
Level Design Based On Checklist
1.
Time: The design team would have about 2 weeks
to work on this assignment since it is one level that does have a lot to do but
one main goal, and it contributes to the overall idea of the storyline.
2.
Tech: The game engine will most likely be used
in UDK and of course MAYA and PHOTOSHOP will be used in order to create the
models for the game.
3.
Limitations: Everything can be made in order to
make the level flow out as it was written accordingly since we would have the
people with the necessary skills to accomplish it. We would separate modelers
with texture designers and lighting. Sound and software writers would be
important for the game level as well.
4.
Requirements: There would need to be visual
styles that go back to being relevant were queens are in time (like the
medieval ages). Buildings will all have a gothic type of look to them and they
all have a unified gothic choice to them as well, but it will be a modern type
of setting so everything looks modern on the inside of the castle. Horse wagons
would be used for a chase as well and they will be used in order to carry the
player out of the castle in order to escape from guards with the queens jewels
(the end of the level).
5.
Purpose: The level will be a single player story
mode level that will be consisting of a theft from the queens jewels (player
will have to do sneaking around the guards) only for the queen to find out they
are missing later on (regardless).
6.
GamePlay: The gameplay will be relaxed at first
with certain elements complementing that feeling when the character is sneaking
around, but then it will become intense with the horse cart/wagon chase that
will follow (enemies will use cars). During the level you will be able to steal
more treasures from the castle in order for you to get more credits that earn
you experience, weapons, armor, and tools for mission use. The level will be a
3rd person movement level for the sneaking part of the level and
then the car chase will be a shooting type of game play. There will not be
enough room in order to create a boss level in this one. It wont have that many
enemies in the beginning of the level but later on there will be since you are
getting chased by the majority of the castle guards on foot then horse wagon.
7.
Theme: The castle will be located on a big hill
that will be surrounded by a city during the modern age with a medieval sort of
gothic style. The story will have to do with a lot of poverty in the city and
the queen is taking all of the country side riches for herself.
The floor plan was made successfully
but it was sort of difficult to figure out where the character will start up in
the level first. Since the player will be shown the character climbing the
castle from an edge then go to a courtyard that allows him to infiltrate the castle
close to the queen from the dining room will be key to give out a message to
the player which is the fact that the game is a sneaky mission type of game.
It
was a little hard creating the floor plan since the location isn’t really similar
to all of us. All I was talking about during the whole process is that I am
creating a castle interior.

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