Thursday, June 20, 2013

Level Creation Based on Check List + Floor Plan


Joseph Garabaldi

6/20/13

Level Design

HW

Generic Level Design Based On Checklist

1.      Time: The design team would have about 2 weeks to work on this assignment since it is one level that does have a lot to do but one main goal, and it contributes to the overall idea of the storyline.

2.      Tech: The game engine will most likely be used in UDK and of course MAYA and PHOTOSHOP will be used in order to create the models for the game.

3.      Limitations: Everything can be made in order to make the level flow out as it was written accordingly since we would have the people with the necessary skills to accomplish it. We would separate modelers with texture designers and lighting. Sound and software writers would be important for the game level as well.

4.      Requirements: There would need to be visual styles that go back to being relevant were queens are in time (like the medieval ages). Buildings will all have a gothic type of look to them and they all have a unified gothic choice to them as well, but it will be a modern type of setting so everything looks modern on the inside of the castle. Horse wagons would be used for a chase as well and they will be used in order to carry the player out of the castle in order to escape from guards with the queens jewels (the end of the level).

5.      Purpose: The level will be a single player story mode level that will be consisting of a theft from the queens jewels (player will have to do sneaking around the guards) only for the queen to find out they are missing later on (regardless).

6.      GamePlay: The gameplay will be relaxed at first with certain elements complementing that feeling when the character is sneaking around, but then it will become intense with the horse cart/wagon chase that will follow (enemies will use cars). During the level you will be able to steal more treasures from the castle in order for you to get more credits that earn you experience, weapons, armor, and tools for mission use. The level will be a 3rd person movement level for the sneaking part of the level and then the car chase will be a shooting type of game play. There will not be enough room in order to create a boss level in this one. It wont have that many enemies in the beginning of the level but later on there will be since you are getting chased by the majority of the castle guards on foot then horse wagon.

7.      Theme: The castle will be located on a big hill that will be surrounded by a city during the modern age with a medieval sort of gothic style. The story will have to do with a lot of poverty in the city and the queen is taking all of the country side riches for herself.

The floor plan was made successfully but it was sort of difficult to figure out where the character will start up in the level first. Since the player will be shown the character climbing the castle from an edge then go to a courtyard that allows him to infiltrate the castle close to the queen from the dining room will be key to give out a message to the player which is the fact that the game is a sneaky mission type of game.
            It was a little hard creating the floor plan since the location isn’t really similar to all of us. All I was talking about during the whole process is that I am creating a castle interior.

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