Thursday, July 18, 2013

2 Gray Box Design


The way this game will be created will be similar to a batman/metal gear sort of game play with a lot more futuristic twist in it. It will have a mid evil/western sort of style in it when it comes to character design, weapons and some buildings. The rest of the style will be modern through out the entire game play. It will enforces a main character that happens to be a Native trying to protect his home land and the ones who live in it from having and ancient curse destroying them all.

1.      Time: The design team would have about 6 weeks to work on this assignment since it is one level.

2.      Tech: The game engine will most likely be used. MAYA and PHOTOSHOP will be used in order to create the models for the game. The Unreal engine will be one of the fundamental tools used for the game production as well. Logic will be used for the audio of the game as well as many other programs including Midi files.

3.      Limitations: We would have to contribute 12 new assets for the level in order to make the work flow much better and less confusion on the art style and how it is going to be launched. There would have to be crunch time for those assets, which will be held 2 days to complete 3 different ones. The main character and environment layout will have to be completed first in order to get a good visual on the level. Then the enemy models will have to be finished in the end as well. Audio will have to be made as well during the programming of the game in the last week. There will be 12 people working on this project.

4.      Requirements: The main character is an important asset to the game so that is always a must have. There also need to be a good environmental layout in order to get all of the assets placed well (shouldn’t take that long to make).  There has to be props and buildings for this environment, including 5 different enemies for the player to counteract with. The game has to be programed in the Unreal Engine and the game play has to be spot on with the description as well.

5.      Purpose: The level will be a single player story mode level that will be consisting of a native from south America trying to stop coal miners from exposing horrible truths of the past (turning them into plain diggers of a site) and uncovering the curse that will doom people living in that land. The main character will have to find a way down the hill undetected or in any way possible and find a way to blow up the whole place. Good way to do it is to use the tnt that they have scattered about.

6.      GamePlay: The game play will have to start with the character on the top of the hill, where he/she will get there by using a tractor. It will be loud so if you get close, the enemy will spot you. You can either choose to do this mission in secret or follow up with force and gun fights.  There will be enemies all over the level and it will have certain assets that the player can use, like wild animal calls to help the player, bombs (both with players equipment and area items), techniques (for sneaking, demolition, gun fighting, etc), and fighting combos. One way to blow up the mine will be using the boat that is used by the enemy, drive it inside the mine, and blow it up by igniting the boat filled with TNT. At the end of the level, you will have to run away from the explosion and make sure you leave none alive to expose the horrible truth that was hidden there.

7.      Theme: It will be located in a south American forest and it will have many different assets in the level. The level will be partly medieval/western when it comes to vehicles, weapons, characters, and some buildings. The rest will be mixed with modern and Aztec.

 

I strongly believe that the design team will be able to finish the project in time. It will be a simple task to get it all done in 6 weeks since we will have about 12 people working on the project and they will be evenly distributed when it comes to skill in what they can and should do. The only issue I came across is the tech that they are going to use and if they are able to make it in time. There seems to be a lot of crunch time when it comes to assets and how they will make them will be a concern. The only thing that I believe will be fine is the quality of the work. Since it doesn’t have to be modern type of work (high definition work form modern counsels), the art shouldn’t be that much of a hassle.

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