Thursday, July 25, 2013

4 Room Lighting




This game will be having a mid-evil sort of style that focused the fictional myth of witches. It will basically consist of a hunter that was trained from a very young age in the art of hunting witches. He lost his entire family to these witches, and during the game you will be finding out the way they control the whole estate and how everything is being manipulated by them. This will be the last level were you will have to free other hunters from a certain doom to help you defeated these witches.

1.      Time: The design team would have about 6 weeks to work on this assignment since it is one level. The level will have clichés in order to convey ideas more clearly to the gamers with a positive feed back.

2.      Tech: The game engine will most likely be used. MAYA and PHOTOSHOP will be used in order to create the models for the game. The Unreal engine will be one of the fundamental tools used for the game production as well. Logic will be used for the audio of the game as well as many other programs including Midi files.

3.      Limitations: We would have to contribute 12 new assets for the level in order to make the work flow much better and less confusion on the art style and how it is going to be launched. There would have to be crunch time for those assets, which will be held 2 days to complete 3 different ones. The main character and environment layout will have to be completed first in order to get a good visual on the level. Then the enemy models will have to be finished in the end as well. Audio will have to be made as well during the programming of the game in the last week. There will be 12 people working on this project.

4.      Requirements: The main character is an important asset to the game so that is always a must have. There also need to be a good environmental layout in order to get all of the assets placed well (shouldn’t take that long to make).  There has to be props and buildings for this environment, including 5 different enemies for the player to counteract with. The game has to be programed in the Unreal Engine and the game play has to be spot on with the description as well.

5.      Purpose: In this level you will have to free hunters in order to fight the 3 witches and kill them once and for all. You will have to fight through other types of enemies along the way.

6.      GamePlay: It will be a RPG type of game that will have a lot of types of weapons and attacks for your character in order to fight the enemies.

7.      Theme: Mid-evil.

 


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